Projectile motion calculator

Calculate flight time and range with your own figures.

Your numbers

Use the units shown. Results update as you change valid inputs.

Use flight time and range to compare changes to your inputs. The method and limits below explain the scope.

Examples

Examples

Try the starting example

Launch speed (m/s)
10
Angle (degrees)
45
Launch height (m)
0
Gravity (m/s²)
9.80665
Flight time (s)
1.442096
Range (m)
10.197162

Try another scenario

Launch speed (m/s)
11
Angle (degrees)
45
Launch height (m)
0
Gravity (m/s²)
9.80665
Flight time (s)
1.586306
Range (m)
12.338566
Calculation method

Calculation method

Flight time (s)

(a × sin(b × π ÷ 180)+sqrt((a × sin(b × π ÷ 180))^2+2 × d × c)) ÷ d

Range (m)

a × cos(b × π ÷ 180) × (a × sin(b × π ÷ 180)+sqrt((a × sin(b × π ÷ 180))^2+2 × d × c)) ÷ d

Symbols and units
a
Launch speed (m/s)
b
Angle (degrees)
c
Launch height (m)
d
Gravity (m/s²)

Use the units shown. A list keeps the order in which you enter its values. The symbol ^ means “raised to the power of”.

Calculation steps and notation

sqrt(x) is the non-negative square root of x.

sin uses an angle in radians. Convert degrees by multiplying by π/180.

π is the circle constant, approximately 3.141592653589793.

cos uses an angle in radians. Convert degrees by multiplying by π/180.

Assumptions & limits

Assumptions & limits

  • Ideal two-dimensional flight to a horizontal ground plane, with no drag and constant gravity.
Are these inputs private?

These calculations run in your browser. A shared link contains the values you choose to share. Only questions submitted to the separate AI finder are sent to OpenAI.

Further reading

Method reference ↗

Background reading; this does not imply endorsement or independent review of SumFizz.

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