Monty Hall simulator

Pick a door, then stay or switch. Use autoplay to compare the odds.

01 / MAKE YOUR PICK

Which door feels lucky?

Pick one. The host knows where the car is and will reveal a goat.

Door 1
Door 2
Door 3
Let the doors do the talking.Autoplay one game at a time.

Starts a fresh game. A completed game takes about 5 seconds at 1×.

Games completed0Manual + autoplay · this page session
Stayed & won—0 wins / 0 games played by staying
Switched & won—0 wins / 0 games played by switching

Each game counts toward the strategy actually used. Small samples can look surprising; they do not guarantee the next result.

Compare thousands of games

Compare both strategies on the same games. Each trial gives staying and switching the same first pick and hidden prize.

Choose a sample size and run the comparison.

Always stay—

0 wins / 0 games · theoretical chance: 33.33%

Always switch—

0 wins / 0 games · theoretical chance: 66.67%

0%50%100%
Watch the win rates settle.Observed wins as the sample grows
Staying versus switching win rates100%50%0%
First gamesNo games yet

Ticks on the bars mark the theoretical probabilities. The chart and percentages show actual random outcomes, not a preset animation. Batch results are separate from the door-by-door results above.

Why switching wins more often

The host knows
something you don’t.

Opening a door is a deliberate clue. The host never opens your door or reveals the car, and always offers you a switch.

Show me why switching wins more often

Your first pick is right in 1 out of 3 games. Staying wins only in that case. Your first pick is wrong in 2 out of 3 games. In either of those cases, the host must reveal the other goat, leaving the car behind the door you can switch to.

Switching wins exactly when your first choice was wrong: P(switch wins) = 1 − ⅓ = ⅔. Staying wins with probability ⅓.

This depends on the host’s rules. A host opening doors without knowing what is behind them, or offering a switch selectively, is a different problem.

Suppose you first pick door 1.
Car behindStaySwitch
Door 1WinLose
Door 2LoseWin
Door 3LoseWin
Stay: 1 win / 3Switch: 2 wins / 3
Three doors. A fresh way to think about chance.Try another experiment ↗
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